Episodes

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By zackavelli, 24 February, 2022

In this episode Zackavelli takes a look at the 4X genre and discusses what makes a good 4X game...

By zackavelli, 26 January, 2022

In this episode Zackavelli talks about tips for not getting stuck in a perpetual loop of half...

By zackavelli, 16 January, 2022

In this episode Zackavelli goes deep on core game loops, their function and definitions, and...

By zackavelli, 15 December, 2021

In this episode Zackavelli talks about fundamental concepts of co op game design. Skip to Body...